![]() ❓/➖ While the mimetic design style was interesting, Bunker: AI’s Martyrdom was ultimately an escape room. ➕ There was a thrill to unlocking new spaces and opening up more of this world. ➖ It is possible to be physically too large (in a certain, specific dimension) to solve one puzzle in this game. If someone cannot do it, the bypass is punishingly boring. ➕/➖ One early puzzle offered an agile player a badass hero moment. One teammate bashed his head on a low doorway with no signage or padding. Some large props and set pieces left us banged up after manipulating them for so long. ➖ The game lacked safety (and comfort) affordances. ![]() The other required repetitively inputting information. ➖ The game flow abruptly ended with two challenging late-game puzzles that were not fun to solve and substantially overstayed their welcome. We accomplished a series of micro victories that moved the game forward. We were discovering a world, taking actions that made sense within it, and gaining mastery of it. ➕ For the majority of the game, the gameplay flowed well. As we gained mastery of the tech, we had command of so much of the space. ➕ REVO Escape added depth to the world with the in-game command center. ➕ REVO Escape also narratively justified what initially felt like a strange design decision. Strong early interactions provided solid onboarding for this style of gameplay. ➕ Bunker: AI’s Martyrdom began outside the bunker, with a compelling set that narratively justified the experience. Core gameplay revolved around mental and physical puzzles and challenges. It had a high level of difficulty, due to two particularly challenging puzzles. REVO Escape’s Bunker: AI’s Martyrdom was a standard escape room that strove for mimetic gameplay. A nearby nuclear missile silo had been taken over by a rogue artificial intelligence and we were the only humans close enough to reach the bunker in time to stop the launch. While we were out camping, our walkie-talkie had picked up a distress signal from a woman identifying herself as a military officer.
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